Academic Theses

Basic information

Name IMAGIRE Takashi

Title

Proxy Geometry Gem Rendering

Summary

We propose a rendering method for Gems in real-time. Physically based rendering for gems is not new. Since the processing load is high due to the need to determine the intersection points scattered in multiple internally, these methods have not been used

ENG

ENG

ENG

 

Date of Issue

2017-12

Magazine(name)

デジタルゲーム学研究

Volume

第10巻第1号

Page

1-8

ENG

 

ENG

2017

ENG